Move to the ball. Hold for power.We’ll swing when you’re in reach.
You’re the bright green circle marked YOU. Your partner covers the other side automatically. Reach the ball and your shot fires automatically. A short hold plays softly; a longer hold adds power. Release early to save power for your next return, or keep holding until contact.
Phone: choose Move: Pad or Move: Anywhere. With Anywhere selected, place a thumb anywhere on the court and slide to steer your player. Hold the SHOT button with your other thumb. Auto aim is on by default. To override it, slide left or right while holding SHOT; move back to where you started for the middle. Tap Auto above the court to turn it back on. The bright green target shows your intended placement.
Computer: WASD or arrows to move; hold Space for power and release to save it; Auto aim is on by default. If you want to aim yourself, point your mouse at their court or use J/K/L. Click Auto to hand aiming back. P or Esc pauses.
With no charge, you play a soft shot. Position and incoming pace choose a dink, drop or reset. More charge gives a drive; a high ball and full charge give a smash. Power resets after your return. Release after contact, then hold again for the next one. Start charging as the ball approaches: a quick tap stays soft, roughly half a second adds power, and about 0.85 seconds reaches full power. You do not need to release at the instant of contact.
Aiming: the green target is your intended landing area, not a guarantee. Soft shots aim short into the kitchen; power shots aim deeper. The white ring marks the incoming ball’s bounce. Auto aim looks for space or a crosscourt soft shot when you make contact. Manual left / middle / right stays selected until you choose Auto again.
The white ring marks the bounce. Miss the ball and the opponents score. Rallies restart automatically. In the kitchen, let the ball bounce before hitting. Around 3.5, opponents favor pace, leave gaps, and miss more often. Higher arcade levels recover quickly, reset pressure, dink more patiently, and aim for open lanes. These numbers are inspired by the DUPR range, but are not calibrated to real DUPR ratings.
First to 7, win by 2. Arcade scoring and automatic opening balls keep play moving. Coach tips never stop a rally.